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Stunning Visuals : A Workflow for Artists – Southern CA & Live Online
May 20 @ 6:00 PM - May 24 @ 8:00 PM PDT$2295.00
In this 5 day workshop from 6:00 pm – 8:00 pm, participants will move beyond their foundational knowledge of Unity and deep dive into high fidelity capabilities of the engine. Participants will work with the new features in 2018.1 to create a futuristic racing game using assets created by Cybernetic Walrus.
Key Learning Outcomes:
Use lighting to build complex and visually appealing Scenes in Unity
Use Post Processing Effects to establish a specific look and feel for the Project
Create complex and convincing visual effects as well as dynamic cutscenese to add realism to the Scene
Manage and fine tune multiple audio effects to add depth and evoke in the game
USB stick with project starter files
Workstation available or BYOD
*** This workshop includes a 12-month subscription to the Stunning Visuals : A Workflow for Artists Student Workshop Workbook. ****
Stunning Visuals: A Workflow for Artists
In this workshop, participants will move beyond their foundational knowledge of Unity and deep dive into high fidelity capabilities of the engine. Participants will work with the new features in 2018.1 to create a futuristic racing game using assets created by Cybernetic Walrus.
After a brief refresher on key Unity terms and processes, participants will become familiar with more detailed aspects of lighting settings, and how to work with Reflection probes. They’ll then create the game’s vehicle controller, using Cinemachine to do all the heavy lifting of generating a dynamic camera.
Next, the participants will work with the Post-Processing Stack and the new Post-Processing volumes to generate different lighting scenarios throughout the scene. Finally, they will complete the project by creating an opening cutscene with Timeline, and a dynamic sound track with the Audio Mixer.
Prerequisites: Prior experience with the Unity editor.
Duration: 7-8 hours
Class size: 15 people
Trainer: Unity Certified Instructor
Learning Objectives and Outcomes
Build complex and visually appealing Scenes in Unity
- Configure Baked Global Illumination settings to produce realistic lighting effects
- Create an environmental scene utilizing Prefabs
- Use reflection probes to increase the visual fidelity of metallic and other reflective surfaces
- Build a Player object using Prefabs and scripts
Establish a specific look and feel for the Project using Post Processing Effects
- Configure multiple Post Processing Profiles to represent different visual scenarios
- Create Post Processing Volumes to control different Post Processing Profiles throughout the Scene
Create convincing visual effects to add realism to the Scene
- Use Unity’s Particle System to build Scene and Player effects
- Combine the use of scripts with Particle Systems to generate effects at specific times
Manage and fine tune multiple audio effects
- Configure multiple AudioSources to represent different Scene sound effects and background music
- Use the Audio Mixer to centrally manage all Scene sound effects
Create dynamic cutscenes
- Use Timeline to manage cutscene creation
- Use Cinemachine cameras to track and follow specific objects in cutscenes
- Configure Timeline Tracks to manage camera transitions and control scene activity
- Introduction: Learning Action Plan and course overview
- Developing a Scene
- Working with Lighting and Reflections
- Setting up the vehicle
- Working with Particles and Post Processing Effects
- Developing the opening cutscene
- Working with the Audio Mixer
- Conclusion: Updating your Learning Action Plan and next steps
What to Bring
- Each participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), mouse.
- Install Unity 2018.1 prior to the workshop.
Can’t find what you are looking for? Please reach out to us at: firstname.lastname@example.org. We’ll be happy to see if we can find a UATP that can accommodate your training needs.