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Unity Blog

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Unity Blog

  • Posted by Michael
  • Date May 30, 2019

RSS Unity Blog

  • Unity 6.1, a Supported Update release, is now available April 24, 2025
    We're excited to announce the release of Unity 6.1, our first Update release in the Unity 6 family. This release continues our commitment to delivering a stable, performant engine while expanding platform reach and adding new capabilities to help you create exceptional games and experiences.How Unity 6 releases are supportedWith Unity 6, we have changed […]
  • DirectX 12 improvements in Unity 6 April 16, 2025
    Greetings from the Unity Graphics team!In this post, we will cover the latest improvements to the functionality and performance of the DirectX 12 (DX12) graphics backend. As of Unity 6.1, DirectX 12 is now set as the default graphics API for new projects.DX12 provides a modern, lower level and thinner abstraction for graphics acceleration. It […]
  • Immersive medical imaging visualization with Specto Medical and Unity April 16, 2025
    Immersive medical imaging visualization with Specto Medical and UnitySpecto Medical is a Swiss software company, founded in 2022, as a spin-off from the University of Basel, Switzerland. Specto Medical has evolved into a promising healthtech venture. Achieving regulatory milestones has been critical to Specto’s journey from research labs to operating rooms. With backing from Johnson […]
  • Games made with Unity: March 2025 in review April 1, 2025
    This March was packed — Steam Next Fest, the Steam Spring Sale, GDC, and more. Ice-Pick Lodge released a prologue for the much anticipated Pathologic 3. Plus, a new Rain World DLC from the Videocult and Akupara folks was released - The Watcher.IGF Awards Huge congrats to all the IGF finalists, especially the games made […]
  • Investor Insights on GDC and Women in Game Investment: A Chat with Playcap March 28, 2025
    At this year’s GDC, we had an awesome event with PlayCap, bringing together some incredible minds in gaming investment. I had the chance to sit down with PlayCap’s founder, Bibbi Wikman, for an insightful conversation about her mission to get more women investing in the gaming industry. In this interview, Bibbi shares her vision for […]
  • GDC 2025 Recap: Trends, Engine Roadmap, & Celebrating Games March 20, 2025
    This year’s Game Developers Conference (GDC) was a fantastic time to connect with the community, go deeper into the technology, get your questions answered, and acknowledge the best games among the indie community. Let’s get into it, a recap of Unity at GDC 2025!Get the latest game development trends of 2025We kick off GDC week […]
  • What’s next: A look at Unity’s 2025 roadmap March 19, 2025
    At this year’s Game Developers Conference (GDC), we shared an overview of the Unity Engine roadmap for 2025. We highlighted our commitment to making Unity more stable and production-tested for game development and live operation for all users. We also provided clarity on how Unity 6.0 will be supported, a preview of what’s coming in […]
  • 10 tips for succeeding at GDC March 12, 2025
    Excitement is only one of a myriad emotions you might be feeling as you prepare for GDC. For students, it’s an incredible opportunity to learn, network, and make connections to grow your future careers. For professionals, it’s a return home to celebrate success, catch up with long-time friends, and add new skills to your tool […]
  • Unlocking Mobile In-App Potential: Q&A with Magnite March 10, 2025
    With mobile in-app advertising poised for significant growth in 2025,* staying ahead means embracing new opportunities while navigating evolving privacy and identity standards.We sat down with Evan Gehring, Head of DV+ Channel Partnerships at Magnite, who shared how his team is enhancing in-app supply and shaping the future of programmatic advertising through innovative solutions. Let’s […]
  • The Game Kitchen on 3 technical challenges making The Stone of Madness March 6, 2025
    Earlier this year, The Game Kitchen launched The Stone of Madness, a tactical RPG where players help five inmates escape from an inquisitorial prison. In this guest post, three devs from the studio share how they tackled rendering, UI, and testing challenges during development.We’re The Game Kitchen, and we recently released The Stone of Madness […]
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