Unity Blog
- Posted by Michael
- Date May 30, 2019

Unity Blog
- How Rubber Duck Games developed a boss fight in Evil Wizard August 17, 2023In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.Rubber Duck Games
- Cross-platform HDR display support in Unity 2023 August 15, 2023High dynamic range (HDR) displays are increasingly available and capable of reproducing images with higher peak brightness and a wider color gamut for better contrast and color saturation. The Unity Editor and Standalone Players now provide cross-platform support for HDR output and full compatibility with the Universal and High Definition Render Pipelines.Damian Nachman,Jannah Mekhaemar
- Find out how Unity Wētā Tools is transforming workflows for artists August 10, 2023Unity Wētā Tools bring together award-winning solutions from Wētā Digital, Ziva, SpeedTree, and Unity for character, environment, and compositing. Discover how this product suite can transform creativity.Alice Gardner
- Made with Unity July 2023 roundup: Dave the Diver, Football Manager, and other games on top August 9, 2023Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from July 2023.Community Team
- Drive player engagement with blockbuster performances: Introducing Ziva Real-Time August 2, 2023Ziva Real-Time helps character artists create high-quality real-time character performances for games, animation, and film by accelerating the training of character rigs. Characters and creatures trained using this RT3D tool express rich deformations and biomechanics whilst conforming to multiple memory budgets.Alice Gardner
- Automate facial rigging with cloud-based machine learning in Ziva Face Trainer July 31, 2023Discover Ziva Face Trainer's automatic facial rigging capabilities using cloud-based machine learning.Alice Gardner
- How to make nature shaders with Shader Graph in 2022 LTS July 28, 2023Shader Graph is a node-based shader editor that can be used with URP, HDRP, and Built-In Render Pipeline. Here’s how to can use Shader Graph to create natural elements in 2022 LTS.Tracy Chen
- Crafting the stunning scenarios in Warhammer 40,000: Warpforge July 28, 2023Warhammer 40,000: Warpforge is an upcoming collectible card game for Steam, iOS, and Android. Discover how the Everguild team leveraged the best elements from earlier games and elevated them for this new title, using the latest development tools.César Ríos,Isabel Tallos
- Welcome to Megacity: Our competitive-action multiplayer sample July 27, 2023Check out Unity’s new, third-person multiplayer action sample that supports 64+ players and learn more about building ambitious games using ECS for Unity and Unity Gaming Services.Hersh Bansal
- More capabilities to make your multiplayer game even better July 26, 2023A year after launching a self-serve experience for Game Server Hosting (Multiplay) and Matchmaker, discover the latest tools and features to help you build and run better multiplayer games.Matt Woods
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