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Unity Blog

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Unity Blog

  • Posted by Michael
  • Date May 30, 2019

RSS Unity Blog

  • Runtime authoring in projects using ECS for Unity March 22, 2023
    Unity’s Sébastien L'Heureux shares more about the new Data Modes pattern so developers can make the most of Editor workflows specific to projects using ECS for Unity.
    Sebastien L'Heureux
  • Bringing the social experience to your games: Introducing Friends and Leaderboards March 21, 2023
    Announcing two new Social solutions within Unity Gaming Services, Friends & Leaderboards, to help devs add a new layer of social experience to their games.
    Dew Smith
  • Explore AR creation with the latest Unity Learn Pathway March 17, 2023
    The new Mobile AR Development Pathway is now live on Unity Learn and ready to take you on an exciting journey into the world of augmented reality (AR).
    Jennifer Pyne,Rebekah Hadman
  • How to scale your Apple Search Ads campaigns March 17, 2023
    There are two main strategies to scale your Apple Search Ads campaigns: optimizing keywords and optimizing product pages. By knowing how to optimize both sides together, you can scale up efficiently.
    Matthew Skurnick
  • Developing for blindness and low vision in VR with Cosmonious High March 16, 2023
    In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team used Unity to develop an all-new vision accessibility update for Cosmonious High in virtual reality (VR).
    Jazmin Cano
  • Improving job system performance scaling in 2022.2 – part 2: Overhead March 14, 2023
    In the second installment of this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead from Unity’s former job system and how the engineering team has addressed this in the 2022.2 Tech Stream release. With part two, discover the latest changes made to the job system to reduce overhead and improve performance scaling.
    Kevin MacAulay Vacheresse
  • Eyes, hands, simulation, and samples: What’s new in Unity XR Interaction Toolkit 2.3 March 13, 2023
    XRI 2.3 offers full support for hand interaction, poking, eye gaze, and audiovisual affordances, as well as improved two-handed interaction and a fully revamped device simulator to help test your apps without a headset.
    Eric Provencher,Dave Ruddell
  • The water technology behind Avatar: The Way of Water March 10, 2023
    Learn more about the CGI technology created using Unity Wētā Tools to produce the water in Avatar: The Way of Water.
    Alexey Stomakhin,Alice Gardner
  • AAA vets share advice on setting up a scalable DevOps toolchain March 9, 2023
    Learn how Monster Closet Games maximizes efficiency with engine-agnostic DevOps solutions and automations, including Unity Version Control and Backtrace.
    Fergus Baird
  • Meet Veena Somareddy, the woman using Unity to change therapy through VR March 8, 2023
    In honor of International Women’s Day 2023, get to know Veena Somareddy, founder and CEO of Neuro Rehab VR. Somareddy has made it a professional mission to provide hope, through XR therapy, to patients plagued by neurological conditions.
    Unity Technologies
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May 30, 2019

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