Unity Blog
- Posted by Michael
- Date May 30, 2019

Unity Blog
- HP Anyware is being sunset: A practical guide for postproduction teams June 5, 2026Unsupported remote infrastructure during an active production can quickly become a security, compliance, and operational problem. As deadlines tighten and remote collaboration remains essential, postproduction teams face increasing pressure to maintain high-performance, secure access to editorial and finishing systems without disrupting artists, editors, or reviewers.HP has officially ended new-customer sales of HP Anyware. According to […]
- Accelerate 3D workflows: New collaboration and export tools in Unity Studio May 18, 2026Building interactive 3D applications frequently hits a hard bottleneck. Design and training teams hold a clear vision for an experience, but bringing that vision to life requires specialized coding skills and complex development cycles. Reviews happen across disconnected channels, iteration moves slowly, and scaling from a simple prototype to a fully realized production environment often […]
- Unity for Humanity 2026 Winner Announcement May 13, 2026We are thrilled to introduce the 2026 Unity for Humanity Grant winners! This year, we recognize 10 winners and 3 honorable mentions, with recipients spanning eight different countries. The projects address complex global challenges aligned with the UN Sustainable Development Goals.With more than 515 applications received, this marks a second consecutive year of record submissions, […]
- Turning purchase data into outcomes in mobile gaming: Unity and Attain’s partnership May 13, 2026Programmatic teams are expected to do more than drive reach and efficiency. You are measured on whether audience strategies actually move products off shelves and drive incremental sales. However, connecting impressions in environments like mobile gaming to verified purchase behavior is still difficult. Unity’s new partnership with Attain is designed to help close that gap.Attain […]
- Architecting Albion Online: How Sandbox Interactive built a PvP MMO to scale across platforms May 12, 2026Officially launched in 2017, Albion Online is one of the longest-running MMOs built with Unity. Sandbox Interactive began developing the game in 2012 with the ambitious goal of creating a hardcore, PvP-focused online game. As a small independent team they needed a strong technical foundation that could support large numbers of concurrent players and deliver […]
- What is Unity Pipeline Automation? May 5, 2026Unity Pipeline Automation is a Unity Cloud service that automates and orchestrates complex, compute‑intensive pipelines for real-time 3D production and live operations.Building real-time 3D experiences requires massive amounts of data processing, complex file conversions, and intricate toolchains and data pipelines. Technical teams often spend significant time on repetitive, compute-intensive pipeline tasks that drain local resources […]
- Making fire feel alive: Real-time fluid simulation in Ignitement April 23, 2026In today’s guest post, solo dev Sørb breaks down the technical artistry behind the impressive fire and lava VFX in his upcoming action roguelite, Ignitement.The first thing you notice when looking at Ignitement is the VFX. There’s something immediately different about them, especially the fire. It doesn’t just look animated, it feels alive, reactive, and […]
- Advertise across EEA with confidence: Unity becomes one of the first in-game ad networks to join IAB Europe's Transparency & Consent Framework April 15, 2026We’re excited to announce that Unity is now an approved participant in IAB Europe’s Transparency & Consent Framework (TCF), the industry-standard solution for compliant, transparent data use across the digital advertising ecosystem.What is TCF?The TCF is a voluntary framework developed by IAB Europe to help technology providers, publishers, and advertisers facilitate compliance with certain provisions […]
- Games made with Unity: March 2026 in review April 1, 2026March is always a busy month in games between the Game Developer’s Conference, the Steam Spring Sale, and Steam Next Fest. In addition to hundreds of incredible Next Fest demos, we also saw the launch of many top-tier games, including Christoffer Bodegård’s narrative RPG Esoteric Ebb (read his guest blog here), Homura Hime from Crimson […]
- The hidden costs of traditional 3D tools and the smarter way to build interactive experiences March 26, 20263D visualization is no longer a niche capability reserved for game studios or engineering labs. Today, designers, product marketers, trainers, and industrial teams increasingly rely on 3D content to communicate complex ideas; whether it’s a product demo, a factory layout review, or an immersive training module.Yet despite the promise of interactive 3D, many teams hesitate […]
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