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Unity Blog

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Unity Blog

  • Posted by Michael
  • Categories Unity
  • Date May 30, 2019

RSS Unity Blog

  • Creating Lovecraft Country: Sanctum – a chat with The Mill April 2, 2021
    If you’re a fan of science fiction stories and old-style pulp magazines, you might have sat transfixed in front of Lovecraft Country on HBO during the pandemic isolation and cultural upheaval of 2020.  But behind the TV screen, global creative production studio The Mill got busy building a virtual community, bringing people together from across […]
    Ellen Grogan
  • Tales from the optimization trenches: Saving memory with Addressables March 31, 2021
    Efficient streaming of assets in and out of memory is a key element of any quality game. As a consultant on our Professional Services team, I’ve been striving to improve the performance of many customer projects. That’s why I’d like to share some tips on how to leverage the Unity Addressable Asset System to enhance […]
    Patrick DeVarney
  • Build stunning mobile games that run smoothly with Adaptive Performance March 30, 2021
    Learn how to use Adaptive Performance to tune your mobile game – balancing frame rates and graphics. Get the latest details about updates to Adaptive Performance’s device simulator, samples and scalers. Developers should pay close attention to their game’s performance on players’ devices, especially when building more complex mobile games. After all, performance issues can […]
    David Berger
  • Retention: Ideas and solutions to keep players coming back to your game March 29, 2021
    Findings In the Unity 2021 Gaming Report show engagement levels for games on all platforms rose during 2020. Understandably, with COVID-19 resulting in lockdowns and therefore more indoor and downtime, people turned to games to pass the time.  If developers are able to create lasting retention off the back of this trend, and keep players […]
    Andrea Lai
  • Real-time 101: explore the end-to-end animation process in Unity March 26, 2021
    What happens when you take a badger, a bullfrog, a bunny, and a bear, and bring them together in a Unity scene? Pretty much anything you want, if you learn a few things about real-time animation. Now you’ll get your chance. Anyone interested in animation stay tuned for The Road to Real-Time, our new webinar […]
    Ellen Grogan
  • Zutari uses Unity to design renewable energy sites for a more sustainable future March 25, 2021
    See how Zutari, a South African engineering consultancy, is using Unity’s real-time 3D development platform to automate large-scale solar photovoltaics (PV) projects to reduce the time required to develop design-level insights and decrease costs. Zutari’s mission is to co-create innovative engineering solutions that deliver real impact and enable environments, communities, and economies across Africa to […]
    Tony Faccenda
  • Building and running massive online interactive live events March 24, 2021
    We’ve partnered with Genvid, creators of a toolset allowing you to create richly interactive livestreams, turning your viewers into participants with influence over the content being streamed. On December 2nd, 2020, Genvid launched Rival Peak – the world’s first dedicated Massive Interactive Live Event, or MILE. With Genvid’s unique SDK and comprehensive back-end support, entire […]
    Jase Assor
  • Mapping what’s next for in-car navigation experiences March 24, 2021
    We’re teaming up with HERE Technologies, the world’s leading location platform that collects data from over 100,000 sources and powers maps in over 150 million vehicles, to reimagine in-car experiences. Check out our shared vision for the future of embedded automotive human-machine interfaces (HMIs) in a new demo made with Unity and featuring HERE 3D […]
    Nick Davis
  • Unity 2020 LTS and Unity 2021.1 Tech Stream are now available March 23, 2021
    We know that creators work differently. That’s why we offer two release versions, Tech Stream and Long-Term Support (LTS), so you can choose the solution that better fits your needs.   The Tech Stream release gives you access to the latest in-progress features, so you can explore new capabilities for your project and pressure-test components […]
    Ralph Hauwert
  • Publisher sale highlight: Show off your game’s true colors with assets from Kronnect March 22, 2021
    Make your game pop with 50% off Kronnect’s stunning visual effects and Editor extensions Whether you’re feeling inspired, looking for inspiration, or caught somewhere in between, there’s no better time to brighten your game’s aesthetic with vivid graphics and detailed effects from one of the Asset Store’s top publishers. Kronnect offers specialized tools and Editor […]
    Asset Store Team
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