Unity Blog
- Posted by Michael
- Date May 30, 2019
Unity Blog
- A look ahead at spatial computing with Owlchemy Labs April 9, 2024Unity sits down with Andrew Eiche, CEOwl of Owlchemy Labs, to discuss spatial computing and tips for porting a game to Apple Vision Pro.Adam Axler
- Bring more players into your game with Unity Multiplayer Services April 8, 2024Learn how we're investing in Unity Multiplayer Services to support the growing number of developers creating incredible multiplayer games with a flexible, extensible suite of tools and services.Benjy Boxer
- An update about Ziva April 2, 2024An announcement about changes to Unity’s support for Ziva VFX, Ziva Real-Time, Ziva Face Trainer, and related Ziva products.Unity Technologies
- Multiplayer resource roundup: Get the latest templates, samples, and demos March 27, 2024While multiplayer game development poses challenges, it’s never been simpler to build multiplayer games with Unity. Browse this curated list of resources to get familiar with the latest multiplayer demos, samples, and templates.Daniel Crough
- GDC 2024: Trends, the Unity 6 roadmap, multiplayer, AI, and more March 21, 2024At this year’s Game Developers Conference (GDC), we went deeper into the tech and tools. Read up on industry trends, get a look at the roadmap featuring Unity 6, download a new multiplayer sample, experiment with Unity Muse’s latest AI capabilities, and join in celebration of games that are made with Unity.Dustin Burg
- New Shader Graph feature examples in 2022 LTS March 19, 2024The new Shader Graph Feature Examples sample set is now available to import now from the Package Manager to help you create a wide range of effects and techniques using Shader Graph.Ben Cloward
- 10 tips for succeeding at GDC March 12, 2024Are you attending GDC in 2024? Here are some tips to help you navigate the event and prepare yourself to learn and network with the industry’s best.
- AI model improvements for higher-quality textures in Unity Muse March 5, 2024Unity Muse is a suite of capabilities to help you explore, ideate, and iterate with greater ease in the Unity Editor. One of these capabilities is Texture. Muse’s texture capability transforms natural language and visual inputs into PBR-enabled materials that can be applied directly to surfaces and objects in your project.
- Data-oriented design roundtable: Your questions, answered February 28, 2024Hear from Unity experts and devs using DOTS in production, and learn best practices and hard-won tips about using data-oriented design in your game.Fergus Baird
- Made with Unity: January/February 2024 highlights February 26, 2024Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from January and February 2024.
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