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Supplementing Higher Education with Competitive Robotics

The VEX U college and university competition has more than 300 teams competing in local tournaments and at VEX Worlds. Based on the VEX Robotics Competition, VEX U teams are allowed more customization and greater flexibility than other grade levels while providing the effective costs and real-world limitations of a restricted development environment.

VEX Robotics Competition Turning Point: 2018-2019 VRC Game

VEX Robotics Competition Turning Point

VEX Robotics Competition Turning Point is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.

The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or Center Parking Robots on the Platforms.

Free access to Fusion 360

Autodesk VEX Kit of Parts (KoP)

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VEX Robotics Events

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VEX U and Fusion 360 in your Curriculum

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Are you already teaching using Autodesk Fusion 360?

Are you already integrating Autodesk Fusion 360 into your course(s)?  If so, please take a few minutes to fill out this quick form.  We would love to hear from you, so we can share your success story with other educators.

 





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