Supplementing Higher Education with Competitive Robotics

The VEX U college and university competition has more than 300 teams competing in local tournaments and at VEX Worlds. Based on the VEX Robotics Competition, VEX U teams are allowed more customization and greater flexibility than other grade levels while providing the effective costs and real-world limitations of a restricted development environment.

VEX Robotics Competition Turning Point: 2018-2019 VRC Game

VEX Robotics Competition Turning Point

VEX Robotics Competition Turning Point is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.

The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or Center Parking Robots on the Platforms.

VEX U and Fusion 360 in your Curriculum

Are you already teaching using Autodesk Fusion 360?

Are you already integrating Autodesk Fusion 360 into your course(s)?  If so, please take a few minutes to fill out this quick form.  We would love to hear from you, so we can share your success story with other educators.

 





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